

Things only get significantly more difficulty if you want to support screen sizes so different the same UI just can't work on them, e.g. To make it user-controllable just add a way to adjust the scaling factor. This is actually easier than something they're doing anyway, i.e., making a UI that works at different screen resolutions, so UI elements that depend on screen size will have to scale to that, and their content, anyway. Just design the bitmap UI art assets for the maximum scale you want to support and scale them down. I was getting worried here for a bit.Īnyway, basic UI scaling isn't hard. I don't care what you are playing the game on, they don't need to bother making a user definable ui.Īh, good, normal "disagreeing with Karkarov" services have been resumed. So again, no, I don't need any "special support" and I think anyone who is asking for it needs to get over it because there are better things to spend time on. I have been against the whole idea of this thread from the day it was posted. "None of that changes the fact that making a ui "user definable" is a waste of dev time, resources, and still considerably harder than any of you are giving it credit for." Since you don't actually read my posts I am going to quote the important bit again. If you don't think that requires something then you're the one that doesn't have a clue.
#Lux delux ui scaling tv
People are in this thread are talking about scaling and UI for when they're sitting on their couch or in bed, and their TV is twice or more distance away than a monitor. There are some differences between TVs and monitors in general. Playing a game from 6-10ft away is a different proposition, requires a different interface, I wouldn't dream of reading these forums from 6ft away and the buttons and icons are clearly too small for that. None of that changes the fact that making a ui "user definable" is a waste of dev time, resources, and still considerably harder than any of you are giving it credit for. The game is being designed around 1080p, that's all the "support" TV's need.

You don't NEED to do some special support for TV's and people suggesting you do have no clue what you are talking about.
#Lux delux ui scaling Pc
Any modern tv when connected to a PC will react the same way a "monitor" would. There's no reason for extra support for you at all. You are just using a "TV" as a monitor if you're sitting 3 feet away, and the differences between budget monitors and TVs is a built in tuner most of the time. The text is clear as day from 3-4 feet away and I don't have "refresh problems". If you don't have the time or inclination to properly hear me out, please just avoid this thread.Īlternate thread title: The only thing I want to see (other than a Great RPG) I will do my best to fully articulate these ideas as best I can-which means I'll be writing as much as I feel necessary to clearly convey both my ideas in specific, as well as their emotional impetus. As I mentioned, these are things that I believe belong in every RPG of good standing, and while some may read these notions of mine and think, "that's obvious," or, "that's too simple of a thing to bother proposing,"-and while I may agree with those sentiments-I still believe that some things simply need to be said. Because both Torment: Tides of Numenera and Project Eternity are very much being developed in the vein of classic, Infinity Engine cRPGs, I feel that these ideas are applicable-and, to a certain degree, vital-to both titles. That train of thought led me to propose several ideas both mechanical and aesthetic. My basic line of thinking was this: What are the things that annoy the hell out of me in isometric RPGs? What are the things that I always want to see an RPGs but never do?
#Lux delux ui scaling full
I realize many of us are part of the crowdfunding initiative for both this game, Project Obsidian (which, I'll be honest, I find the most exciting all of the crowdfunded cRPGs) and InXile Entertainment's "Torment: Tides of Numenera." InXile's Torment forums have a very nice set of mechanics in place for contributing game ideas-a mechanic I have made full use of in the past several days.
